﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Space_Conquest
{
    class Transporter : AirUnit
    {
        public static Texture _textureTransporter = new Texture("Images/Air/Player2V1.bmp");

        public Transporter(int x, int y, Player owner)
            : base(_textureTransporter, x, y, owner)
        {
            _speed = 2;
        }
    }
}
